Prospective StudentsCurrent StudentsFaculty & StaffAlumni & FriendsUSF on iTunes U

Search COEDU 
COEDU Home
Administration
Departments
Programs
Centers & Institutes
Office of Research
Community Engagement
Giving to COEDU

Employment

School of Physical Education
& Exercise Science


Active Gaming Research Laboratory

Presentations and Publications

 

Active Gaming Presentations

  • Hansen, L. (2009). Exergames:  Bridging the gap between video games, activity, and fun. American Association of Health, Physical Education, Recreation, and Dance, Tampa, FL. (April 2009).
  • Hansen, L. (2009). Gaining insights into the physiological benefits and children’s perceptions of   active gaming: A pilot study. American Education Research Association, San Diego, CA. (April 2009).
  • Hansen, L. (2008). Exergaming: A contemporary approach to encouraging children to become physically active and healthy for a lifetime. International Conference of Physical Activity and Fitness Research, Loma Linda, CA.
  • Sanders, S. (2008). Exergaming: A powerful tool in combating childhood obesity. Obesity & Associated Conditions Symposium, American Society of Bariatric Physicians. Tampa, FL.
  • Hansen, L. (2008). Active gaming: The benefits of technology driven physical activities. Florida Association of Health Physical Education Recreation and Dance, Orlando, FL. 
  •  Sanders, S. & Hansen (2008). Theory to practice in exergaming:  Fighting childhood obesity using video game technologies. National Association for the Education of Young Children, Dallas, TX.
  • Hansen, L. (2008). Active gaming: providing innovative alternatives to encourage children to become more physically active. Congressional Children's Health Care Caucus Childhood Obesity Briefing, Washington, DC.
  • Hansen, L., Sanders, S. (2008). Exergaming: Combining video games, physical activity, and fun. American Association of Health Physical Education Recreation and Dance, Fort Worth, TX.
  • Hansen, L. (2008). Exergaming:  Using video games to encourage physical activity for all ages. Games for Health Conference, Robert Woods Johnson Foundation Baltimore, MA.
  • Hansen, L., & Sanders, S. (2007). Technology based interactive physical activity: A contemporary approach to encouraging children to become physically active and healthy for a lifetime. Florida Association of Teacher Educators, Orlando, FL.
  • Hansen, L., & Sanders, S. (2007). Technology based interactive physical activity.  Florida Association of Health Physical Education Recreation and Dance, Orlando, FL.
  • Hansen, L. (2007). Technology based interactive physical activity. Club Industry West, Chicago, IL.

IRB Approved Research Projects

  • Ashley, C., Hansen, L., & Sanders, S. (on-going). Gaining insights into the physiological benefits and children’s perceptions of interactive fitness.
  • Hansen, L. (on-going dissertation research). Six 5th grade children’s experiences during active gaming in physical education class.  CDC federal grant funding $536,000 in collaboration with USF College of Public Health.  Project at Witter Elementary.
  • Hansen, L. (on-going). Overweight child and parent study –Study with children from the USF Pediatric Obesity Clinic participate in active gaming activities with their parents.
  • Fogel, V., Sanders, S. (on-going thesis research) Evaluating the effects of Exergaming on physical activity among inactive children in a physical education classroom.
  • Sun, H. The impact of active gaming on elementary physical education students’ motivation and activity levels.
  • Buchanan, C., Sanders, S. Determining whether the Three-Kick XRGame is a viable cardiovascular exercise option. (undergraduate thesis project)

Publications

  • Hansen, L., & Sanders, S. (2008). Interactive gaming: Changing the face of fitness. Florida
  • Alliance for Health, Physical Education, Recreation, Dance & Sport Journal, 46:1, 38-41. 
  • Sanders, S. & Hansen, L. (2008). Exergaming: New directions for fitness education in physical education. Anchin Center Policy Brief, University of South Florida, Tampa, FL.
  • Hansen, L., (2008). Active gaming and flow: motivating children physically active in physical education. (In review - Quest Journal)
  • Hansen, L. (2008). Active gaming: Getting children moving, Shape Up America Newsletter.
  • Hansen, L., & Hansen, M. (2007). Exergaming: The key to fun fitness. Club Solutions Magazine, 24-26.                                    
  • Hansen, L, (2007).  The evolution of fitness:  Exergaming defined. Club Solutions Magazine, 27-29.

 

Video Publications

 

 

 

Other Lab Activities

  • Hansen, L. (2008) Technology Instruction in Physical Education for PETE.  Committee work with the National Association for Sport & Physical Education (NASPE) to create national standards and guidelines for use of active gaming in schools.
  • Sanders, S., & Hansen, L. (Fall 2008).  Created and taught undergraduate honors course in active gaming.  Course taken by undergraduate honors students who participated in a variety of student designed active gaming research projects.
  • Spring of 2008 campus lab open to 5th grade students at Patel Partnership School of use during physical education classes. 

 

(Return to Active Gaming Laboratory page)

 

 

School Home Page

Mission

Strategic Plan

Undergraduate Programs

Graduate Programs

Faculty & Staff

Courses/Syllabi/Schedules

Employment Opportunities

Research Laboratories

Alumni News

Archive

  

 

 

 

University of South Florida Text only USF home page Search USF website