PREREQUISITES
Permit issued by the instructor, Dr. Tina Hohlfeld (thohlfeld@coedu.usf.edu). The purpose for the permit is to provide you with important information about the course that you will need to make an informed decision about enrolling in the course.
EDF 6284: Problems in Instructional Design for Computers, or demonstrate mastery of the following learning objectives through a portfolio or a narrative documentation of your experiences:
- Identify appropriate applications for interactive courseware
- Describe communication, media selection, and ISD models
- Design, develop, and validate a basic interactive instructional module
- Develop storyboards and flowcharts for an interactive lesson
- Write objectives and appropriate assessment items
- Identify appropriate computer tools for instructional design and production
- Design and develop a prototype CBT/WBT lesson
- Incorporate digital technologies in interactive courseware
- Design and develop an interactive program using an authoring system or programming language
- Evaluate screen design in terms of color, text, graphics, interactivity, etc.
- Describe design guidelines for computer based instructional delivery based on cognitive principles of learning with multi-media
Computer Skills
- Proficient Office Suite skills (e.g., creating and sharing word processing documents based on templates and styles; manipulating data and using formulas in spreadsheets; importing media and creating alternative navigation paths with presentation software)
- Proficient operating system and Internet skills (e.g., downloading and saving files from the Internet; using Save As to change file formats; uploading files to a server; sharing files in Content Collection of Blackboard; compressing and extracting files and folders; sharing information through e-mail attachments; and installing programs on your computer)
- Moderate multi-media skills (e.g., recording audio and converting it to mp3 such as with Audacity and Lame; using a digital camera and video camera; moving images and movies from a digital camera and a video camera to the computer; using a video editing program such as MovieMaker or iMovie to change the beginning and end of a movie; using a document scanner; manipulating graphics by cropping, changing their size and resolution, and rotating their orientation; using drawing tools and fills in a graphics program to create simple shapes; using an HTML editing program such as NVU to create a simple web site with several linking pages).
COURSE DESCRIPTION
Application of computer-based instructional design principles to the development of technology-based instruction. This course also incorporates state-of-the-art materials and methods involving digital technologies.
COURSE REQUIREMENTS
Reiser, R.A., & Dempsey, J.V. (Eds.). (2007).Trends and issues in instructional design and technology. Upper Saddle River, NJ: Pearson Education, Inc. ISBN 0-13-170805-8
Allen, M. (2006). Creating successful e-learning: A rapid system for getting it right the first time. San Francisco: Pfeiffer. ISBN 0-7879-8300-4
Free Software Materials
Implementation/ Method
This course is anchored to authentic problem-based projects within a collaborative learning environment. Students will apply previously learned skills and knowledge to creating a prototype in an iterative analysis, design, development, implementation, and evaluation process. Guest speakers will share their career experiences and lessons learned while involved while designing technology-based instruction.
Course Goals
Course Objectives
- Provide rationale for selected instructional and motivational strategies based on theoretical frameworks and researched best practices.
- Develop an evaluation plan for the prototype development process.
- Apply rapid prototyping to design development.
- Develop interactive, multimedia educational application prototype individually or in teams
- Use iterative evaluation process to create alpha application
- Evaluate alpha application
- Write a journal article about your design-based research including lessons learned.
- Examine return-on-investment evaluations
- Examine current trends and issues in instructional technology design, e-learning, and performance technology.
- Participate in an online,
global forum related to Instructional Technology
- Plan career development opportunities
REGISTRATION
This course requires a permit. The purpose of the permit is to provide you with important information about the course that you will need to make an informed decision about enrolling in the course. To obtain a permit, please e-mail the instructor: Dr. Tina Hohlfeld
You can register for this course as a degree-seeking
student, a non-degree, or certificate seeking student**. In other words, if you
are taking the course for recertification, you might not be in a
"formal" degree program. In that case, you can register as a
non-degree seeking student. Visit the USF Registrar's page at http://www.registrar.usf.edu/index.php and click on "Non-Degree
Student Application." If, at a later date, you decide to enter a
degree program, you will be able to use two of the courses that you
took as a non-degree seeker.
Note: **If you register as a certificate student you will be assessed an additional $350 fee.
If you are an Instructional Technology major, this course can be counted toward a Graduate Certificate**in Instructional Technology or for the Programming Languages in Education requirement for the Instructional
Technology Master's degree, Ed.S, and
Ph.D. programs. If Web Programming I is used to meet the PLE requirement then EME6930 PLE: Flash can count as an elective in other Ed.S. and
Ph.D. programs. Check with the instructor or your academic advisor if you have
any questions.
Note: **If you are already enrolled in an Instructional Technology degree program and you would like to earn a Graduate Certificate in Instructional Technology, you must apply for the certificate before you have completed half of the required certificate courses.
EVALUATION
Your course grade will be based
on the following criteria.
Class Activities (60%) -- The class activities are anchored to problem-based instruction. There are a series of twelve activities. Each of these activities contains one or more
evaluation products to be completed by the student.
Final Prototype Project (20%) -- In addition there is a final prototype project with several check points throughout the term.
Design-based Research Article (10%) -- This is an article, which is ready to submit to a peer-reviewed journal, about the results of your develelopment and implementation of your technonology-based instruction and lessons learned.
Professionalism (10%) -- Professionalism is gauged by the level of interactions that promote a positive learning environment for the student and others during class activities; the timeliness of original project submissions and prompt updates about issues; the perseverance of the student to master skills, overcome obstacles, and improve performance; and the quality of the student's reflections about his or her learning. Assessments and feedback are conducted on an ongoing basis throughout the semester.
No incompletes will be awarded without extenuating, documented circumstances, such as death in the family or extended illness. If you request an Incomplete you will be assigned the grade that you have currently earned, which will be updated when you complete the requirements of the course. If you do not update this grade within the specified time period, you will automatically be assigned this grade. If you believe that there is a possibility that you may not be able to complete the requirements and your current grade is not acceptable, then you should officially withdraw from the course. Please see the USF Graduate School's policy for Incomplete Grades.
If you decide to drop this course, please be sure to officially
withdraw -- otherwise you will receive a grade (probably an F) for the
course. Remember, there is no grade forgiveness at the graduate
level. Please see the USF Graduate School's policy for Dropping Courses.
Grade |
% |
A |
90-100 |
B |
80-89 |
C |
70-79 |
D |
60-70 |
TENATIVE SCHEDULE
Class meets face-to-face on Tuesday evenings from 5:15 to 8:15 PM. The activities are based on the following topics:
- Introduction
- Design Research, Evaluation, and Rapid Prototyping
- SAAVY Interview/ Concept Paper
- Theories and Models of Instruction
- Design Using Rich Media/ Development
- Evaluation/ ROI/ RFP
- Prototype
- Human Performance Technology
- Prototype Pilot Test
- Current Trends and Issues in IDT
- Alpha Prototype/ Pilot Test
- Alpha Final Prototype/ Alpha Test Results
- Redesign, Results & Reflections
- Present Alpha Results
- Design Research Article
POLICIES USF POLICIES
ADA Statement: Students with disabilities are responsible for
registering with the Office of Student Disabilities Services
in order to receive special accommodations and services.
Please notify the instructor during the first week of
classes if a reasonable accommodation for a disability is
needed for this course. A letter from the USF Disability
Services Office must accompany this request.
USF Policy on
Religious Observances: Students who
anticipate the necessity of being absent from class due to
the observation of a major religious observance must provide
notice of the date(s) to the instructor, in writing, by the
second class meeting.
Web Portal
Information: Every newly enrolled
USF student receives an official USF e-mail account that
ends with "mail.usf.edu." Every official USF
correspondence to students will be sent to that account.
Students should go to the Information Technology web site (http://it.usf.edu/)
and select the link for Student e-maill@USF (http://www.it.usf.edu/email/student) for directions and links to obtain an e-mail account, and Email Setup (http://www.it.usf.edu/email/student/email-setup) for detailed information about setting up your account. If you prefer using a different account, you set up the official USF student account with e-mail forwarding. Once you have an e-mail account, you can access your e-mail at http://mail.usf.edu/
Academic
Dishonesty: Information can be found
in the USF Graduate School Policy.
Punishment for academic dishonesty will depend on the
seriousness of the offense and may include receipt of an “F”
with a numerical value of zero on the item submitted, and
the “F” shall be used to determine the final course grade.
It is the option of the instructor to assign the student a
grade of F or FF (the latter indicating dishonesty) in the
course. Tutorials are located at http://www.cte.usf.edu/plagiarism/plag.html and http://www.lib.usf.edu/public/index.cfm?Pg=Plagiarism.
Detection of Plagiarism: Blackboard includes an automated plagiarism detection
service that allows instructors to submit student
assignments to be checked for plagiarism. I reserve the
right to 1) request that assignments be submitted to me as
electronic files and 2) electronically submit assignments to
the plagiarism deletion tool.
LOGIN PROCEDURE
You will access the course materials and submit assignments via the USF
Blackboard Portal. It is ESSENTIAL that you obtain access to
Blackboard (which requires a USFCard). The USFCard
identifies you as a University of South Florida student. Distance learning students can
use their USFCard to check out materials from the USF Library; to acquire
a USF e-mail address; to gain entry to USF athletic events and campus recreation
facilities; to gain student discounts to movie theaters and
restaurants; and much more. To obtain your Distance Learning USFCard,
please complete and return the Distance Learning USFCard Application. After you have your USFCard,
follow these steps to access the course:
- Activate your NetID https://netid.usf.edu/una/
- Use your NetID to sign into MyUSF and Blackboard
- Click on the
Courses tab at the top to find the your courses for this semester.
If you have questions about the course, feel free to contact Dr. Tina Hohlfeld at thohlfeld@coedu.usf.edu.
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